Unit 2 Quest week 2 - What ideas does a quest story communicate?

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Slide 1: Diapositive
EngelsMiddelbare schoolvmbo, mavo, havo, vwoLeerjaar 1

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Slide 1 - Diapositive

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Overview unit 2: Quests
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
How does a writer's word choice  influence the telling of a story?
SA preparation
Listening
Speaking
Reading
Writing
Summative 
Assessment 
Week 1
Week 2
Week 3
Week 4
Week 5
Introduction:
Percy Jackson and the Olympians.
What ideas does a quest story communicate?
Formative speaking
 skills. 
Creating a quest story from a picture. 
What are functions used in the story 'The moth and the star'?

Slide 2 - Diapositive

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Language Acquisition
Unit #: 2
Learner Profile: ....
Communicator
ATL: ....
Creative thinking skills
Related concepts: ....
Word choice and functions

When choosing words writers must be aware of their audience and purpose. 
Function- we are going to study the art of storytelling. 
Key concept: ....
Communication

In this unit we will study the theme 'quests' as a way to communicate ideas.  
 Statement of Inquiry: One of the functions of storytelling is to communicate 
a sense of time and space and this can be achieved through word choice. 
Global context: ....
Orientation in space and time

We will study the meaning of 'where' and 'when'. 


Slide 3 - Diapositive

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Today
  • What do you know?
  • Lesson goals
  • Instruction
  • Get to work
  • Reflection / check lesson goals

Slide 4 - Diapositive

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Goals 
At the end of the class:
  • you can explain what a quest is
  • you know what ideas a quest communicates
  • you can explain the difference between a journey and a quest

Slide 5 - Diapositive

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Research:
What is the difference between
a journey and a quest'?

Slide 6 - Carte mentale

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A quest
In a quest story a powerful character, usually asks a younger person to find something valuable, such as an animal, a ring, a crown or a magical object. 

This quest can involve a long and difficult journey. 
Having found the object, the seeker must then perform a task with it before he or she can take it home. 

Slide 7 - Diapositive

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Key concept: Communication
  • A quest is a kind of story. Here, a storyteller communicates the story to an audience.
  • The storyteller will want us ( the audience) to understand the characters involved in the quest. 
  • Finally, as the quest is an adventure story, the storyteller will want us to communicate a sence of excitement to the audience.

Slide 8 - Diapositive

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Reseach these quests

Slide 9 - Diapositive

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Creative thinking skills
Title of the quest
Seeker
Object of the quest
Journey from / to
Friend / companion
Ending / Outcome

Slide 10 - Diapositive

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Fill in the gap
5
10
never
travels
beloved
monster
on 
some
someone
the
journey
magical
hero
power
stop
wrong 
between

Slide 11 - Diapositive

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Answers
5
10
power
journey
hero
magical
someone
on
the
travels
stop
wrong

Slide 12 - Diapositive

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Interpreting an image
  • Who is the seeker?
  • What do you imagine is the character's quest?
  • Where has the character come from?
  • How long has he or she been travelling?
  • Where is the character going?
  • Why?
  • Is anyone travelling with the character?
  • What problems lie ahead?

Slide 13 - Diapositive

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What vocabulary was important
for this lesson?

Slide 14 - Carte mentale

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Vocabulary list 

Slide 15 - Diapositive

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Goals 
At the end of the class:
  • you can explain what a quest is
  • you know what ideas a quest communicates
  • you can explain the difference between a journey and a quest

Slide 16 - Diapositive

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Goals

  • You can express ideas and feelings and communicate information in situations you know
  • Write and or speak using a range of vocabulary. grammar and conventions; when speaking use clear pronunciation.
  • You know what quests are. 

 
 

Slide 17 - Diapositive

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How was today's class connected to learning?
thinking
communication
research
social
self-management

Slide 18 - Sondage

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Slide 19 - Diapositive

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Homework
Next class:
  • Upload an image about a quest in Toddle
  • Then answer these questions

Slide 20 - Diapositive

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.