Cette leçon contient 39 diapositives, avec diapositives de texte et 3 vidéos.
La durée de la leçon est: 40 min
Éléments de cette leçon
A5 GAME DESIGN Art & Culture
Slide 1 - Diapositive
THIS LESSON
Assignment 5
Introduction 10
Brainstorm 20
Slide 2 - Diapositive
Designing a Game
Design a game concept, focusing on recognition and alienation as central themes.
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 3 - Diapositive
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 4 - Diapositive
Introduction
How might the virtual worlds we engage with in games influence our perception of reality and our sense of personal autonomy?
Slide 5 - Diapositive
Slide 6 - Vidéo
Slide 7 - Vidéo
Introduction
What desire is reflected in the pursuit of increasingly realistic or stylized graphics in video games?
Slide 8 - Diapositive
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
4 lessons
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 9 - Diapositive
Analysing a Game
Individually, in pairs, or in a group?
Brainstorm - Choose a game.
1. Examine different art styles. Consider the artistic direction of the game.
2. Think about how the graphics contribute to the immersion and atmosphere of the game.
3. Reflect on the technical quality of the game’s graphics
Slide 10 - Diapositive
Analysing a Game
Analyse a video game in terms of its artistic and technical elements.
This assignment encourages critical observation, artistic analysis, and an understanding of game design principles.
Slide 11 - Diapositive
Slide 12 - Vidéo
Slide 13 - Diapositive
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
Slide 14 - Diapositive
Reflection question - prompt
How might the virtual worlds we engage with in games influence our perception of reality and our sense of personal autonomy?
Read an article related to the given topic.
Answer (part of) the question using either:
A paraphrase - restating the idea in your own words.
A quotation - using the exact words from the article.
Slide 15 - Diapositive
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 16 - Diapositive
PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?
What words do you expect to hear in the audio fragment?
Listen and play Bingo!
Slide 17 - Diapositive
REFLECTION
Did you manage your time well, or do you feel rushed?
Rushed
Smooth
Somewhat Rushed
Slide 18 - Diapositive
PROMPT FINALLY
How do virtual game worlds affect our view of reality and personal freedom?
What words do you expect to hear in the audio fragment?
Listen and play Bingo!
Slide 19 - Diapositive
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
Exploring worlds and adventures unavailable in real life, allowing us to do and be things we cannot in reality.
Slide 20 - Diapositive
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
We find that excessive use of video games can lead to addiction.
Slide 21 - Diapositive
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
The study found that games can support children's sense of autonomy, competence, creativity, and identity, as well as help regulate emotions and build relationships.
Slide 22 - Diapositive
PROMPT
How do virtual game worlds affect our view of reality and personal freedom?
Associated with positive effects and social relationships.
Slide 23 - Diapositive
THIS LESSON
Virtual and reality 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 24 - Diapositive
THIS LESSON
Concept of game 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 25 - Diapositive
Concept of a game
Theme
Characters World Storyline Music
SCREENSHOT
Slide 26 - Diapositive
NEXT LESSON
1. Information about the Rubric
2. Different Types of Games
3. Theme: recognition and alienation.
Slide 27 - Diapositive
THIS LESSON
Rubric / games / theme 10
Game design 25
Reflection 5
This assignment encourages critical thinking, creativity, and analytical skills while exploring the psychology of game design.
Slide 28 - Diapositive
RUBRIC
Helps to self-assess your work.
Slide 29 - Diapositive
GAMES
Search for games with artistic visuals and write down the title of each game. We'll look at a few.
EXAMPLES
Gorogoa’s creator, Jason Roberts, drew all the images by hand.
Slide 30 - Diapositive
THEME
Fill in the gaps.
Recognition and Alienation
The Stanley Parable.
The familiar office environment becomes increasingly alienating.