Year 7 scratch

Year 7 scratch
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Slide 1: Diapositive
ComputingLower Secondary (Key Stage 3)

Cette leçon contient 27 diapositives, avec quiz interactifs et diapositives de texte.

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Year 7 scratch

Slide 1 - Diapositive

Think of as many dangers you might encounter online as you can.

Slide 2 - Carte mentale

Key objectives - Be able to using code blocks to animate and command objects.
Keyword - 

Slide 3 - Diapositive

Predict: what do you think this does?

Slide 4 - Diapositive

Answer.

Slide 5 - Question ouverte

Download Predict 1

Slide 6 - Diapositive

What is the variable name?

Slide 7 - Question ouverte

What button resets the timer

Slide 8 - Question ouverte

What time is nighttime?

Slide 9 - Question ouverte

What backdrop does Day call?

Slide 10 - Question ouverte

How long is the day cycle?

Slide 11 - Question ouverte

backgrounds file - Use these blocks to make two backgrounds that change when enter is pressed.

Slide 12 - Diapositive

Use movement file - Make the bear walk. 

Slide 13 - Diapositive

Use bear - Create a moving jumping bear. See if you can add a apple that the bear can collide with and create an apple counter if the bear eats the apple change the backdrop to an end screen.

Slide 14 - Diapositive

Text

Slide 15 - Diapositive

Slide 16 - Diapositive

What does the code do?

Slide 17 - Question ouverte

Click here

Download Predict 2

Slide 18 - Diapositive

How are the stones destroyed off screen?

Slide 19 - Question ouverte

What does show and hide do?

Slide 20 - Question ouverte

What do you press to throw rocks?

Slide 21 - Question ouverte

What is the variable called?

Slide 22 - Question ouverte

- Respawn the rocks somewhere else instead of disappearing.
- Change the throw direction
- Display the amount of rocks collected.
- Change the rock sprite on the ground to something else.

Slide 23 - Diapositive

Enemy file - create a moving enemy

Slide 24 - Diapositive

Destroy enemy file - Destroy the dragon and collect a variable once collected touch the exit and win the game.

Slide 25 - Diapositive

Using everything you have learned:

- Make the knight jump.
- Place the rocks on the top ledge
- Only allow the knight to throw 1 rock then they have to be recollected.
- Make the knight and dragon have a conversation
-Make the dragon have health and require more than one hit to be destroyed.

Slide 26 - Diapositive

What did i learn this lesson?

Slide 27 - Carte mentale