Mastering Game Design Flowcharts

Mastering Game Design Flowcharts
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Slide 1: Tekstslide

In deze les zitten 13 slides, met interactieve quizzen en tekstslides.

Onderdelen in deze les

Mastering Game Design Flowcharts

Slide 1 - Tekstslide

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Learning Objective
Understand the importance of flowcharts in game design and how to create effective flowcharts for game prototyping.

Slide 2 - Tekstslide

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What do you already know about game design flowcharts?

Slide 3 - Woordweb

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Introduction to Game Design Flowcharts
Flowcharts are visual representations of the steps and decisions involved in a process. In game design, flowcharts help to map out the game logic, events, and interactions.

Slide 4 - Tekstslide

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Key Elements of Flowcharts
Flowcharts consist of various symbols for different actions, decisions, and loops. Understanding these symbols is essential for creating clear and effective flowcharts.

Slide 5 - Tekstslide

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Creating a Basic Flowchart
Start with a simple flowchart to represent the main game flow, including the start, game loop, and end. Use appropriate symbols to illustrate the sequence of actions.

Slide 6 - Tekstslide

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Interactive Activity: Flowchart Practice
Provide a game scenario and ask students to create a flowchart to represent the game logic and decision-making process. Encourage creativity and logical thinking.

Slide 7 - Tekstslide

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Challenges in Game Design Flowcharts
Discuss common challenges in creating game design flowcharts, such as managing complex decision trees, handling player interactions, and incorporating feedback loops.

Slide 8 - Tekstslide

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Best Practices for Effective Flowcharts
Highlight the importance of clarity, simplicity, and organization in creating effective flowcharts. Emphasize the use of annotations and explanatory notes for clarity.

Slide 9 - Tekstslide

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Summary and Review
Recap the key concepts covered in the lesson, including the significance of flowcharts in game design, key elements of flowcharts, and best practices for creating effective flowcharts.

Slide 10 - Tekstslide

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Write down 3 things you learned in this lesson.

Slide 11 - Open vraag

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 12 - Open vraag

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 13 - Open vraag

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.