The Impact of Research on Design Solutions

The Impact of Research on Design Solutions
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Slide 1: Tekstslide

In deze les zitten 14 slides, met interactieve quizzen en tekstslides.

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The Impact of Research on Design Solutions

Slide 1 - Tekstslide

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Learning Objective
At the end of the lesson, you will be able to provide examples of how research has influenced design solutions.

Slide 2 - Tekstslide

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What do you already know about how research influences design?

Slide 3 - Woordweb

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Introduction to Research in Design
Research plays a crucial role in informing the design process. It helps designers understand user needs, market trends, and technological advancements.

Slide 4 - Tekstslide

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User-Centered Design
Research on user behavior and preferences has led to the development of user-centered design solutions, such as intuitive interfaces and ergonomic products.

Slide 5 - Tekstslide

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Sustainability and Eco-Friendly Design
Research on environmental impact has influenced the design of sustainable and eco-friendly products, leading to reduced waste and energy consumption.

Slide 6 - Tekstslide

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Innovation and Technology
Research into cutting-edge technologies has driven innovative design solutions, such as smart devices, advanced materials, and efficient manufacturing processes.

Slide 7 - Tekstslide

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Cultural and Social Influences
Research on cultural and social trends has inspired inclusive design solutions that cater to diverse populations and address societal needs.

Slide 8 - Tekstslide

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Case Studies
Explore real-world examples of how research has directly shaped design solutions, such as the development of user-friendly mobile apps, sustainable architecture, and inclusive fashion designs.

Slide 9 - Tekstslide

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Interactive Discussion
Engage in a group discussion to identify design solutions in their own lives that have been influenced by research, and share insights with the class.

Slide 10 - Tekstslide

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Conclusion and Reflection
Summarize the key takeaways about the impact of research on design solutions and invite students to reflect on how they can incorporate research into their own design processes.

Slide 11 - Tekstslide

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Write down 3 things you learned in this lesson.

Slide 12 - Open vraag

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 13 - Open vraag

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 14 - Open vraag

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.