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Maple - Scratch Variables
Scratch Variables
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Slide 1:
Tekstslide
Computing
Upper Secondary (Key Stage 4)
GCSE
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41 slides
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interactieve quizzen
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tekstslides
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Scratch Variables
Slide 1 - Tekstslide
My expectations
It's ok to be wrong
Listen when others are speaking
Slide 2 - Tekstslide
Recall
Repeating steps in programming is technically called iteration.
But you know it is as a different term?
Slide 3 - Tekstslide
Loops or looping
Reuse
Iteration means?
Slide 4 - Tekstslide
Loops or looping
Reuse
Iteration means?
Slide 5 - Tekstslide
Recall
What is the difference between these two blocks?
Slide 6 - Tekstslide
Recall
What is the difference between these two blocks?
One repeats code inside the block 10 times while the other repeats it forever.
Slide 7 - Tekstslide
This Half term
Introduction to scratch
Variables
Selection
Iteration
Lists
Games Design
Slide 8 - Tekstslide
Learning objectives
Know
what a
variable
is
Know
how
to use variables in Scratch
Slide 9 - Tekstslide
What the Dictionary says:
"a named memory location in a program that stores a
value
that can
change
"
Slide 10 - Tekstslide
What would the new value of score be after running these three blocks of code?
Slide 11 - Tekstslide
What would the new value of score be after running these three blocks of code?
2
Slide 12 - Tekstslide
Orange* blocks of code in Scratch are called Variables.
*we will see later that some variables are set in different colours.
Slide 13 - Tekstslide
Remember
Variables are places in a program to store data that you might need later on.
Slide 14 - Tekstslide
Remember
Variables can change as the program runs.
Slide 15 - Tekstslide
You could use the variable,
score
, to keep track of the score of a game.
Slide 16 - Tekstslide
What other variables could you think of that might be useful for a game?
Slide 17 - Tekstslide
What other variables could you think of that might be useful for a game?
Slide 18 - Open vraag
What other variables could you think of that might be useful for a game?
Score
Points
PlayerName
Goals
Lives
Shots
Time
Speed
Slide 19 - Tekstslide
Slide 20 - Tekstslide
PREDICT
Using your Whiteboards Predict what you think will happen.
Slide 21 - Tekstslide
Predict what you think will happen.
Write down your predictions.
Slide 22 - Open vraag
RUN
Click this link
or visit
https://scratch.mit.edu/projects/1091818931/ to run the program
Slide 23 - Tekstslide
Were your predictions correct?
Did anything surprise you?
Did your predictions miss anything out?
Slide 24 - Open vraag
RUN
Were your predictions correct?
Did anything surprise you?
Did your predictions miss anything out?
Slide 25 - Tekstslide
INVESTIGATE
How do the following two blocks of code relate to each other?
Slide 26 - Tekstslide
How do 'ask_name' and 'define ask_name' relate to each other?
Slide 27 - Open vraag
INVESTIGATE
When your program reaches the
ask_name
block, it runs the subroutine
‘define ask_name’.
'ask_name’
is a
sub program
or a
function
.
Slide 28 - Tekstslide
INVESTIGATE
What happens if you remove
'ask 'what is your name'
Slide 29 - Tekstslide
How do 'ask_name' and 'define ask_name' relate to each other?
Slide 30 - Open vraag
INVESTIGATE
Big Ed will now only say
“Hello”.
As the question has not been asked, there is no
‘answer’.
The line
‘set name to answer’
will now give name an
empty value.
Slide 31 - Tekstslide
INVESTIGATE
Below 'define ask_name'. There are two variables being used. Answer on your whiteboards
Slide 32 - Tekstslide
Below 'define ask_name'. There are two variables being used. What are their names?
Slide 33 - Open vraag
INVESTIGATE
Below 'define ask_name'. There are two variables being used
Slide 34 - Tekstslide
INVESTIGATE
Why do you think this code only says “Hello” and not “Hello” and the name you entered?
Slide 35 - Tekstslide
Why do you think it only says “Hello” and not “Hello” and the name you entered?
Slide 36 - Open vraag
INVESTIGATE
It is because
‘name’
is being linked to
‘answer’
before the question is asked.
You must always set the value of a variable before using it.
Slide 37 - Tekstslide
MODIFY
Let's Modify the code that’s already in the program.
Slide 38 - Tekstslide
Make
Use the code blocks to add a new question to be asked about your favourite sport or hobby.
Slide 39 - Tekstslide
Question:
What is a variable in Scratch?
A)
A way to store a value that can change, like a score or a name.
B)
A way to hold a value that doesn’t change during the game.
C)
A way to keep track of how many times something happens in
D)
A tool to change the appearance of a sprite on the screen.
Slide 40 - Tekstslide
Question:
What is a variable in Scratch?
A) A way to store a value that can change, like a score or a name.
B)
A way to hold a value that doesn’t change during the game.
C)
A way to keep track of how many times something happens in the game
D)
A tool to change the appearance of a sprite on the screen.
Slide 41 - Tekstslide
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