In deze les zitten 23 slides, met interactieve quizzen en tekstslides.
Lesduur is: 50 min
Onderdelen in deze les
Binary Image Representation
Year 8
Slide 1 - Tekstslide
KO: Understand how images can be represented using the Binary number system.
All
Explain how computers use pixels and binary to store images.
Most
Explain how files are saved in bitmaps and how size and colour depth can affect the file size of an image.
Some
Identify factors that will affect the quality and file size of an image.
Describe the difference between bitmaps and vector.
Slide 2 - Tekstslide
Starter
Slide 3 - Tekstslide
Does the quality of an image matter? If yes, why?
Slide 4 - Open vraag
Main Activity
Slide 5 - Tekstslide
What are the different types of images?
Slide 6 - Tekstslide
Vector Graphics
Vector graphics are constructed using mathematical formulas describing shapes, colors, and placement. Rather than a grid of pixels, a vector graphic consists of shapes, curves, lines, and text which together make a picture.
Slide 7 - Tekstslide
How vector graphics work with Binary
The colour of each pixel is represented as a binary number so the whole image is therefore stored as a series of binary numbers.
Slide 8 - Tekstslide
Bitmap Graphics
Bitmaps or Raster graphics are the name given to one way of storing graphics on a computer system.
A bitmap is laid out in a grid format with each box on the grid containing one “Picture element” which is better known as a “Pixel”.
Slide 9 - Tekstslide
How bitmap graphics work with Binary
Bitmap images are organised as a grid of coloured squares called pixels. Each different colour in the image is stored as a binary number.
Look at the image in the grid on the left. You are going to fill in the grid on the right with either a 1 or a 0 in each box.
1 = part of the image is showing in the box
0 = the box is empty
Slide 12 - Tekstslide
Drawing an Image - Continues
Once you have completed the grid then click on the next worksheet called “Final 8 x 8 image” and all the 1’s will be shown as black and the 0’s you entered will be shown as white.
Slide 13 - Tekstslide
Why isn't your image the same?
It is not the same quality as the original image.
This is known as “Pixelated” where the image is made up of large blocks rather than smooth lines.
This can happen to small or poor quality images you copy from the internet when you try to make them larger.
Slide 14 - Tekstslide
Let's try again - 16 x 16
Move onto the next worksheet and repeat the process with a 16 x 16 grid.
Have a look at the final 16 bit image on the next worksheet.
What is the difference?
Slide 15 - Tekstslide
Adding Colour
The image you have just created uses 16 x 16 pixels and we are only allowing 1 bit or each pixel to show either 1 for black or 0 for white.
If we wanted to have colour in the image you would need more bits per pixel so that you can allocate a particular colour rather than just black and white.
Slide 16 - Tekstslide
Image Sizes
We have only been working on small grids but usually bitmaps have many more pixels to make up the picture and typically have thousands of pixels for one image.
A typical screen size is 1280by 800 pixels which works outas (1280 x 800) 1,024,000 pixels to cover the whole screen.
Slide 17 - Tekstslide
Colour Images
If we wanted to have colour in the image you would need more bits per pixel so that you can allocate a particular colour rather than just black and white.
Slide 18 - Tekstslide
What is Image Resolution?
Resolution is measured in dpi – dots per inch or ppi – pixels per inch.
A higher resolution means
more pixels, means more.
information
It also means bigger file
sizes
Slide 19 - Tekstslide
Colour Images
We are going to use a wider range of numbers to make a colour image. Use the numbers 0 to 3 inclusive. Make up your own image using these colours.
Slide 20 - Tekstslide
Bit's and Colour Depth
How many colours can be saved with 3 bits per pixel?
8
How many colours can be stored with 16 bits per pixel?
65,536
Most images have 24 bit colour which allows over 16 million colours.