Block based programming lesson 5

Slide 1: Open question
ComputingLower Secondary (Key Stage 3)

This lesson contains 15 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 50 min

Items in this lesson

Slide 1 - Open question

Do now activity should take 3 mins for students to answer after accessing lessonup. 

Extension task allows students to develop their typing skills which will be useful when we move to text based languages. 
Do Now answer

Slide 2 - Slide

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Coding Club!!
Our new coding club will be starting after Easter on Tuesdays. There are only 12 spaces and 3 have already been taken. Please see Mr Thomas if you'd like to attend.

Description
"Join us this half term Get ready to unleash your creativity and coding prowess as we dive into the thrilling realm of robotics using the powerful BBC micro:bits!

In our STEM Venturi version of Robot Wars, you'll be part of an epic team challenge where your mission is to code your micro:bit robot to conquer obstacles, seize the flag, and emerge victorious as the ultimate champions!

This isn't just about competition; it's about honing crucial coding and teamwork skills that will propel you to success in the digital age. đź’ˇ Over the span of 6 action-packed weeks, you'll unlock the secrets of coding while forging unbreakable bonds with your teammates."

Slide 3 - Slide

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Lesson 5: Block based programming
Understanding the fundamentals of programming


Slide 4 - Slide

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Lesson objectives 
Conquer: Apply you programming skills to create and solve problems in Minecraft.
Aspire: Use loops to make your programs more efficient.




 
 
Aspire: Create a set of loops to make a program more efficient.

Slide 5 - Slide

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Recap
Previously we have made use of three very important concepts in programming.


  1. Sequencing: Creating a set of instructions in order.
  2. Loops: Make a set of instructions repeat.
  3. Conditional statements: A decision point in a program






Slide 6 - Slide

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What is a loop?
A
A set of instructions to complete a task.
B
A set of instructions in order.
C
A repeated section of code.
D
The end result of your program.

Slide 7 - Quiz

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A
The bird will end up one step short of the pig.
B
The bird will make it to the pig.
C
The bird will run into the TNT.
D
The bird will run into the wall.

Slide 8 - Quiz

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What is sequencing?
A
A set of instructions.
B
A set of instructions in order.
C
A program created by code.
D
The result of our program when run.

Slide 9 - Quiz

Quiz should take 3-4 mins, allow time on later questions for students to read through the code options to figure out which option is correct. 

A
Scrat will reach the acorn. There are no bugs in the code.
B
Scrat will not move from the first block.
C
Scrat will not reach the acorn because he turns the wrong way.
D
There are not enough move forward blocks.

Slide 10 - Quiz

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A
The harvester will collect all of the crops.
B
They not pick any of the crops with the path she is taking.
C
The harvester will only pick the pumpkin.
D
The harvester will pick all of the crops, except the pumpkin.

Slide 11 - Quiz

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Practice your skills
We are going to practice the skills covered over the previous few weeks,

Complete levels 1-14

Slide 12 - Slide

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What is programming?
A
The order in which we write our code.
B
The programs we use.
C
A set of instructions to complete a task.
D
The result of our program when run.

Slide 13 - Quiz

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What is a conditional statement?
A
A decision in a program.
B
A section of the program that loops.
C
A set of instructions in order.
D
An error in the code.

Slide 14 - Quiz

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Why do we use loops in your programs?
A
To make the program run faster.
B
To make the program more efficient.
C
They allow decisions to be made.
D
They put information onto the screen,

Slide 15 - Quiz

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