Unit 2 Quest week 3 - Formative speaking skills

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EngelsMiddelbare schoolvmbo, mavo, havo, vwoLeerjaar 1

This lesson contains 27 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 45 min

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Slide 1 - Slide

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Language Acquisition
Unit #: 2
Learner Profile: ....
Communicator
ATL: ....
Creative thinking skills
Related concepts: ....
Word choice and functions

When choosing words writers must be aware of their audience and purpose. 
Function- we are going to study the art of storytelling. 
Key concept: ....
Communication

In this unit we will study the theme 'quests' as a way to communicate ideas.  
 Statement of Inquiry: One of the functions of storytelling is to communicate 
a sense of time and space and this can be achieved through word choice. 
Global context: ....
Orientation in space and time

We will study the meaning of 'where' and 'when'. 


Slide 2 - Slide

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Today
  • What do you know?
  • Lesson goals
  • Instruction
  • Get to work
  • Reflection / check lesson goals

Slide 3 - Slide

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Overview unit 2: Quests
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
How does a writer's word choice  influence the telling of a story?
SA preparation
Listening
Speaking
Reading
Writing
Summative 
Assessment 
Week 1
Week 2
Week 3
Week 4
Week 5
Introduction:
Percy Jackson and the Olympians.
What ideas does a quest story communicate?
Formative speaking
 skills. 
Creating a quest story from a picture. 
What are functions used in the story 'The moth and the star'?

Slide 4 - Slide

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Goals 
At the end of the class:
  • you can explain what a quest is
  • you know what ideas a quest communicates
  • you can act out these ideas in a role play

Slide 5 - Slide

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Interpreting an image
  • Who is the seeker?
  • What do you imagine is the character's quest?
  • Where has the character come from?
  • How long has he or she been travelling?
  • Where is the character going?
  • Why?
  • Is anyone travelling with the character?
  • What problems lie ahead?

Slide 6 - Slide

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Homework
  • Upload an image about a quest in Toddle
  • Then answer these questions

Slide 7 - Slide

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Goals 
At the end of the class:
  • you can explain what a quest is
  • you know what ideas a quest communicates
  • you can act out these ideas in a role play

Slide 8 - Slide

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Upload you quest image

Slide 9 - Open question

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A quest
In a quest story a powerful character, usually asks a younger person to find something valuable, such as an animal, a ring, a crown or a magical object. 

This quest can involve a long and difficult journey
Having found the object, the seeker must then perform a task with it before he or she can take it home. 

Slide 10 - Slide

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Key concept: Communication
  • A quest is a kind of story. Here, a storyteller communicates the story to an audience.
  • The storyteller will want us ( the audience) to understand the characters involved in the quest. 
  • Finally, as the quest is an adventure story, the storyteller will want us to communicate a sence of excitement to the audience.

Slide 11 - Slide

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Speaking - elaborate on your homework
Pair up

Slide 12 - Slide

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Creative thinking skills
Use your creative thinking skills to create an original story:
  • Use brainstorming to generate ideas
  • Consider multiple alternatives
  • Create a novel ending
  • Create a chart to gather ideas
Who was the seeker?
Where was the seeker coming
 from / going to?
What was the seeker looking 
for and why?
How long was 
the quest?
Did the seeker 
have a friend or companion?
What problems did
 the seeker face?

Slide 13 - Slide

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Brainstorming
Look at the picture below. 
It represents a scene from a quest story. Imagine you are the seeker on a quest and we are looking at an photograpgh you have taken.

Slide 14 - Slide

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Planning role play
name and background
Personality
Role in the quest
The seeker
Celebrity A
Celebrity B
The bodyguard
Other character

Slide 15 - Slide

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Brainstorming
Plan a short drama based on the photograpgh. 

Slide 16 - Slide

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Brainstorming
Plan a 
short drama 
based on the 
photograpgh. 
What is the big story here?
Where are you, the seeker coming from?
Where has this picture been taken?
Why have you taken this picture?

Slide 17 - Slide

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Brainstorming
Now focus on the quest.  
How long have you been looking?
What problems do you face?
What problems have you overcome?
How will you find the object of your quest?

Slide 18 - Slide

8. Afsluiting
De docent controleert in de slotfase van de les of de leerdoelen door alle leerlingen behaald zijn en plaatst de les in de context van de betreffende Unit. De docent evalueert samen met de leerlingen het leren en het gedrag op basis van het Learner Profile en de ATL-skills. Dit wordt vastgelegd in Toddle. Samen blikken docent en leerlingen vooruit aan de hand van de JdW-planner.

Planning role play
name and background
Personality
Role in the quest
The seeker
Celebrity A
Celebrity B
The bodyguard
Other character

Slide 19 - Slide

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rubric A2

Slide 20 - Slide

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Act out

Slide 21 - Slide

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What vocabulary was important
for this lesson?

Slide 22 - Mind map

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Vocabulary list 

Slide 23 - Slide

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Goals 
At the end of the class:
  • you can brainstorm to generate ideas
  • you know how to collaborate on communicating ideas
  • you can explain the difference between a journey and a quest

Slide 24 - Slide

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Goals

  • You can express ideas and feelings and communicate information in situations you know
  • Write and or speak using a range of vocabulary. grammar and conventions; when speaking use clear pronunciation.
  • You know what quests are. 

 
 

Slide 25 - Slide

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How was today's class connected to learning?
thinking
communication
research
social
self-management

Slide 26 - Poll

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Slide 27 - Slide

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