Damien Hirst (13-15)

Welcome! Let's get started
starting task: discuss with your neighbour in English what you remember about Damien Hirst - would you want to visit one of his art shows? Why, or why not? Do you consider his work 'art'?


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5:00
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Slide 1: Slide
EngelsMiddelbare schoolhavoLeerjaar 5

This lesson contains 20 slides, with interactive quizzes, text slides and 2 videos.

Items in this lesson

Welcome! Let's get started
starting task: discuss with your neighbour in English what you remember about Damien Hirst - would you want to visit one of his art shows? Why, or why not? Do you consider his work 'art'?


timer
5:00

Slide 1 - Slide

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Alternative Assignment
  1. Open the link on ItsLearning (last week's planner)!
  2. Read the title of the article. Write down: what do you know about the use of music in medicine? What is your opinion on the effect of music on physical health - do you think it could be beneficial? Why, or why not?
  3. Read the article. Highlight the results from the mentioned studies, highlight the author's opinion in a different colour.
  4. Summarise the author's main argument in one sentence. Do you agree? Why, or why not? Has your opinion changed compared to your answer to question 1.
  5. Prepare a three sentence recap for your classmates that includes the main argument of the article as well as your opinion.

Slide 2 - Slide

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what are we going to do?
First Half: Listening Exercises
  1. Discuss Damien Hirst
  2. Listen to the second half of the audio clip
  3. Do exercises 14 & 15 from your book on LessonUp
  4. Discuss the answers together
  5. Summarise the clip

Second Half: Imposter Game
  • Practice speech with the imposter game

Slide 3 - Slide

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Damien Hirst (13-17)
Damien Hirst

Slide 4 - Slide

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Have you ever heard of Damien Hirst?
Yes
No

Slide 5 - Poll

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0

Slide 6 - Video

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Daniel Hirst
Key Words

Slide 7 - Mind map

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Slide 8 - Video

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13.a) watch the first segment of the video and add your notes here (1:16):

Slide 9 - Open question

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13.b) continue watching and add your notes here (1:44):

Slide 10 - Open question

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13.c) continue watching and add your notes here (2:30):

Slide 11 - Open question

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13.d) continue watching and add your notes here (3:57):

Slide 12 - Open question

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14.a) Irony is often about contrast. What is the irony in the work 'in and out of love'? (3:27-5:19)

Slide 13 - Open question

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14.b) What makes the pharmacy a work of art, according to Hirst? (5:19-6:07)

Slide 14 - Open question

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15) At times Damien Hirst shows enthusiasm about his own work. What would you say is the general attitude towards his own art in this fragment?

Slide 15 - Open question

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Damien Hirst is...

Slide 16 - Mind map

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The Imposter Game
Look out! There's an Imposter in your group. Luckily you and your friends have a secret codeword: you have three minutes to ask questions, listen closely to answers, and watch each other's body language to find out who knows the codeword and who doesn't. Can you unmask the Imposter? Or, will the Imposter fool everyone and figure out the codeword?


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1:00

Slide 17 - Slide

https://www.randomready.com/random-topic-generator/
The Imposter Game: what do you need to play?
  • A Game Master (GM): this person secretely chooses an Imposter from the Players, and thinks of the special word. The Players try to keep this word a secret, while the Imposter tries to find out what it is. The GM also makes sure everyone plays by the rules. When in doubt? Ask your GM!
  • An Imposter:  this person tries to learn the secret word by asking questions and listening to the other Players. Above anything they want to stay undercover!
  • Players: these people have to find out who the Imposter is in their group by asking questions and listening to each other. Above anything they want to keep the Imposter from figuring out the secret word!

Slide 18 - Slide

https://www.randomready.com/random-topic-generator/
The Imposter Game: how to play?

  • Split up in groups of five or six people.
  • Every group is assigned a GM by the teacher.
  • The GM thinks of a word from the upcoming vocab test and whispers this into the ear of every Player, except for one. This person is now the Imposter. They simply get told "you are the imposter."
  • The Players get 3 minutes to ask questions and unmask the Imposter, while the Imposter tries to figure out the secret word.
  • When the clock stops, we'll have a vote together:  If the majority of the Players is correct, the Imposter is succesfully unmasked and the Players win. If the Players accuse the wrong person, the Imposter wins. The Imposter gets a point if they figured out the secret word.

Slide 19 - Slide

https://www.randomready.com/random-topic-generator/
Additional Rules

  • The GM makes sure the Players and the Imposter follow the rules. The GM's decision is always final.
  • Players may not say the chosen word, nor are they allowed to ask someone directly if they know the word or to say it.
  • If the word is revealed before the end of the game, the GM chooses a new word, but the Imposter remains the same. The game continues with the time that is left.
  • If the Imposter is exposed before the end of the game, the GM chooses a new word and a new Imposter.
  • If anything is unclear, ask the GM (rule 1), then the teacher.
timer
3:00

Slide 20 - Slide

https://www.randomready.com/random-topic-generator/