Year 9 Game Development 1 - Introduction

Game Development 1 - Introduction
Key Vocabulary:
Interactive
Gameplay
State
Player
AI
Agile
Sprint
Iterative Development
Project Management
Today's lesson objectives:
Explain what gameplay is.
Use real-world examples of games to explore the principles of game development.
Understand the need for current games to evolve through continuous development.
See how concepts such as seasons and DLC are a product of iterative development.
Learn about the Agile methodology and key ideas behind it.
1 / 22
suivant
Slide 1: Diapositive
Computer ScienceLower Secondary (Key Stage 3)

Cette leçon contient 22 diapositives, avec quiz interactifs, diapositives de texte et 1 vidéo.

time-iconLa durée de la leçon est: 60 min

Éléments de cette leçon

Game Development 1 - Introduction
Key Vocabulary:
Interactive
Gameplay
State
Player
AI
Agile
Sprint
Iterative Development
Project Management
Today's lesson objectives:
Explain what gameplay is.
Use real-world examples of games to explore the principles of game development.
Understand the need for current games to evolve through continuous development.
See how concepts such as seasons and DLC are a product of iterative development.
Learn about the Agile methodology and key ideas behind it.

Slide 1 - Diapositive

Starter: Plink

🥈 Silver Badge:
You will need headphones for this game.
In the following slides, answer the questions in an analytical way to attain your silver badge.
Video games, just like any other medium, can be analysed. The sort of skills to do this are actually ones you’ll have used in English lessons.

Slide 2 - Diapositive

What kind of game is Plink? Could you put it into a category or genre?

Slide 3 - Question ouverte

How did you learn how to play Plink?

Slide 4 - Question ouverte

How does playing Plink make you feel?

Slide 5 - Question ouverte

Would you play Plink again? Why/why not?

Slide 6 - Question ouverte

Think:
What is this kind of analysis useful for in game design?

Slide 7 - Diapositive

Pair:
What is this kind of analysis useful for in game design?

Slide 8 - Diapositive

Share: What is this kind of analysis useful for in game design?

Slide 9 - Question ouverte

🥇 Gold Badge
1: Prepare a new word document, save it in your computer science area in your network drive.
2: Make notes on the video coming up on the following slide.
3: Answer the questions about the video.

Slide 10 - Diapositive

Slide 11 - Vidéo

Which word(s) describe the Agile methodology?
A
Flexible
B
Inflexible
C
Strict
D
Iterative

Slide 12 - Quiz

Define iteration
A
The final version of a game, completed after all changes and testing.
B
A tool used to create assets for an application.
C
Repetition of a procedure, algorithm or process.
D
A single movement or animation.

Slide 13 - Quiz

Why is Agile a great choice of project management methodology for games development?

Slide 14 - Question ouverte

The unit project
Later on in this this unit you will be working on a game project as a group. The aim of this is to give you a range of skills, including working with;
  • Software development
  • Working within a team.
  • Project management.
  • A professional game development environment.

Each person within the group will be expected to make a contribution of a similar proportion, quality, and level to your finished project at the end of the term.
This does not necessarily mean that everyone in the group will be expected to do a similar quantity of programming, as there are other tasks that surround this which are key to a successful project.

You will alternate between roles.


Slide 15 - Diapositive

Assets

Slide 16 - Carte mentale

🥉 Platinum Badge Quiz
These questions are for your platinum badge, answer depth should be appropriate.

You may use the internet to help research your answers, however answers should be in your own words, do not copy and paste.

Slide 17 - Diapositive

Describe a Sprite.

Slide 18 - Question ouverte

Define a script.

Slide 19 - Question ouverte

Provide 1 difference and 1 similarity between a sound effect and music.

Slide 20 - Question ouverte

Define a font.

Slide 21 - Question ouverte

Define a user interface

Slide 22 - Question ouverte