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Slide 1:
Diapositive
Computing
Lower Secondary (Key Stage 3)
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Turtle Academy
Slide 1 - Diapositive
Bell Activity
Open
Turtle Academy
playground.
Using what you've learned last week, make your turtle:
Move forward
Move backwards
Turn left
Turn right
Slide 2 - Diapositive
Key Objectives
All: Use the movement commands in Turtle Academy to create shapes.
Most: Use advanced commands to start making these shapes into drawings.
Some: Complete a drawing.
Understand how this practice can be applied to other programming.
Slide 3 - Diapositive
What is the command to move forward 50 units?
A
back 50
B
fd 50
C
forward 50
D
left 50
Slide 4 - Quiz
What is the command to move backwards 50 units?
A
bk 50
B
forward 50
C
fd 50
D
lt 50
Slide 5 - Quiz
What is the command to turn left 90 degrees?
A
lt 90
B
fd 90
C
lt 45
D
left 90
Slide 6 - Quiz
What is the command to turn around?
A
rt 180
B
bk 90
C
lt 360
D
left 180
Slide 7 - Quiz
How do we lift the turtle's pen up?
A
print xcor
B
penup
C
print cor
D
pu
Slide 8 - Quiz
Activity
If you got any of those questions wrong; Start at
Lesson 2
for a recap on controlling the turtle and his pen.
If you got all of those correct; Start at
Lesson 3
to learn more about the turtle's environment.
Continue until you finish lesson 5.
When you finish lesson 5, open the
turtle's playground
and let me know you've finished.
Slide 9 - Diapositive
Use the repeat command to draw a square. Each side should be 50 units.
Slide 10 - Question ouverte
How do we find the turtle?
A
print pos
B
pos print
C
show pos
D
pp
Slide 11 - Quiz
How do you label the turtle?
A
label "turtle
B
"turtle label
C
Lt
D
L "t
Slide 12 - Quiz
What is the code to draw a circle with a radius of 150?
Slide 13 - Question ouverte
Activity
Using everything you've learned in Turtle Academy;
Draw a robot.
Slide 14 - Diapositive
How do the Turtle Academy lessons prepare us to program in any language?
Slide 15 - Question ouverte
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