That means that every group that came up with a good idea moves forward one mile. Keep a record of your progress as you play the game. Students gain or lose progress throughout the adventure, depending on how well they solve problems together.
Take turns being the storyteller, passing the worksheet and dice clockwise after each turn. You shouldn’t repeat the same event twice, so any repeated numbers on the dice should be re-rolled.
It’s important that the storyteller stays quiet and listens to the group when they’re discussing their plan. This has the side benefit of preventing one student from dominating every decision.
Once every student has had at least three turns as storyteller, bring the game to a close.