yr9 game design lesson 0

 Game Design Documents
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Slide 1: Tekstslide
ComputingLower Secondary (Key Stage 3)

In deze les zitten 13 slides, met interactieve quizzen en tekstslides.

time-iconLesduur is: 60 min

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 Game Design Documents

Slide 1 - Tekstslide

What do you need to include in a Game Design Document (GDD)?

Slide 2 - Woordweb

Game Ideas and Examples
Time-Shift Detective
Genre: Mystery/Puzzle
Concept: Players are detectives who can time-travel back to key moments in a case. Each shift reveals clues, but every time-travel attempt can change small details of the present. Players must balance solving the case without creating paradoxes or unwanted changes.

Labyrinth Architect
Genre: Puzzle/Strategy
Concept: The player is a dungeon architect who designs mazes for a mystical kingdom. They must place traps, hidden rooms, and solve security challenges to prevent rogue adventurers from reaching the treasure while making sure the maze is "fair" to navigate.

Nomad of the Stars
Genre: Open World Exploration
Concept: As an interstellar nomad with a sentient spaceship, players travel from planet to planet, forming alliances with alien cultures and solving interplanetary mysteries. Players explore each unique world, gather resources, and customize their ship to survive in deep space.

Slide 3 - Tekstslide

Game Overview
Game Title
Genre
Platform
Target Audience
Game Summary
Unique Selling Points (USPs)

Slide 4 - Tekstslide

Game Overview
Game Title: Working title of the game.
Genre: Define the genre (e.g., platformer, RPG, strategy).
Platform: Specify target platforms (e.g., PC, consoles, mobile).
Target Audience: Outline the intended audience in terms of age, interests, and demographics.
Game Summary: A brief description that encapsulates the main idea and gameplay.
Unique Selling Points (USPs): Key elements that differentiate the game.

Slide 5 - Tekstslide

Task 1: Game Overview
Write your game's overview.

Remember to include:
  • Game Title: Working title of the game.
  • Genre: Define the genre (e.g., platformer, RPG, strategy).
  • Platform: Specify target platforms (e.g., PC, consoles, mobile).
  • Target Audience: Outline the intended audience in terms of age, interests, and demographics.
  • Game Summary: A brief description that encapsulates the main idea and gameplay.
  • Unique Selling Points (USPs): Key elements that differentiate the game.

Slide 6 - Tekstslide

Task 2: Core Gameplay and Mechanics
Write your game's overview.
Remember to include:
  • Objective: Main goal(s) the player will be trying to achieve.
  • Core Loop: Describe the primary cycle of gameplay, including repetitive actions the player will perform.
  • Controls and Inputs: Outline player controls and interactions.
  • Game Mechanics: Detailed breakdown of key mechanics, such as combat, crafting, exploration, etc.
  • Progression System: Levels, achievements, or other mechanisms for player advancement.
  • Risk and Reward System: Describe how players are challenged and rewarded.

Slide 7 - Tekstslide

Core Gameplay and Mechanics
Objective
Core Loop
Controls and Inputs
Game Mechanics
Progression System
Risk and Reward System

Slide 8 - Tekstslide

Core Gameplay and Mechanics
Objective: Main goal(s) the player will be trying to achieve.
Core Loop: Describe the primary cycle of gameplay, including repetitive actions the player will perform.
Controls and Inputs: Outline player controls and interactions.
Game Mechanics: Detailed breakdown of key mechanics, such as combat, crafting, exploration, etc.
Progression System: Levels, achievements, or other mechanisms for player advancement.
Risk and Reward System: Describe how players are challenged and rewarded.

Slide 9 - Tekstslide

Describe a USP?

Slide 10 - Open vraag

Describe your game's USP?

Slide 11 - Open vraag

Describe a core gameplay loop.

Slide 12 - Open vraag

Describe your game's core gameplay loop.

Slide 13 - Open vraag