In deze les zitten 13 slides, met interactieve quizzen en tekstslides.
Lesduur is: 60 min
Onderdelen in deze les
Game Design Documents
Slide 1 - Tekstslide
What do you need to include in a Game Design Document (GDD)?
Slide 2 - Woordweb
Game Ideas and Examples
Time-Shift Detective
Genre: Mystery/Puzzle
Concept: Players are detectives who can time-travel back to key moments in a case. Each shift reveals clues, but every time-travel attempt can change small details of the present. Players must balance solving the case without creating paradoxes or unwanted changes.
Labyrinth Architect
Genre: Puzzle/Strategy
Concept: The player is a dungeon architect who designs mazes for a mystical kingdom. They must place traps, hidden rooms, and solve security challenges to prevent rogue adventurers from reaching the treasure while making sure the maze is "fair" to navigate.
Nomad of the Stars
Genre: Open World Exploration
Concept: As an interstellar nomad with a sentient spaceship, players travel from planet to planet, forming alliances with alien cultures and solving interplanetary mysteries. Players explore each unique world, gather resources, and customize their ship to survive in deep space.
Slide 3 - Tekstslide
Game Overview
Game Title
Genre
Platform
Target Audience
Game Summary
Unique Selling Points (USPs)
Slide 4 - Tekstslide
Game Overview
Game Title: Working title of the game.
Genre: Define the genre (e.g., platformer, RPG, strategy).
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