Year 7 scratch

Year 7 scratch
1 / 27
volgende
Slide 1: Tekstslide
ComputingLower Secondary (Key Stage 3)

In deze les zitten 27 slides, met interactieve quizzen en tekstslides.

time-iconLesduur is: 50 min

Onderdelen in deze les

Year 7 scratch

Slide 1 - Tekstslide

Think of as many dangers you might encounter online as you can.

Slide 2 - Woordweb

Key objectives - Be able to using code blocks to animate and command objects.
Keyword - 

Slide 3 - Tekstslide

Predict: what do you think this does?

Slide 4 - Tekstslide

Answer.

Slide 5 - Open vraag

Download Predict 1

Slide 6 - Tekstslide

What is the variable name?

Slide 7 - Open vraag

What button resets the timer

Slide 8 - Open vraag

What time is nighttime?

Slide 9 - Open vraag

What backdrop does Day call?

Slide 10 - Open vraag

How long is the day cycle?

Slide 11 - Open vraag

backgrounds file - Use these blocks to make two backgrounds that change when enter is pressed.

Slide 12 - Tekstslide

Use movement file - Make the bear walk. 

Slide 13 - Tekstslide

Use bear - Create a moving jumping bear. See if you can add a apple that the bear can collide with and create an apple counter if the bear eats the apple change the backdrop to an end screen.

Slide 14 - Tekstslide

Text

Slide 15 - Tekstslide

Slide 16 - Tekstslide

What does the code do?

Slide 17 - Open vraag

Click here

Download Predict 2

Slide 18 - Tekstslide

How are the stones destroyed off screen?

Slide 19 - Open vraag

What does show and hide do?

Slide 20 - Open vraag

What do you press to throw rocks?

Slide 21 - Open vraag

What is the variable called?

Slide 22 - Open vraag

- Respawn the rocks somewhere else instead of disappearing.
- Change the throw direction
- Display the amount of rocks collected.
- Change the rock sprite on the ground to something else.

Slide 23 - Tekstslide

Enemy file - create a moving enemy

Slide 24 - Tekstslide

Destroy enemy file - Destroy the dragon and collect a variable once collected touch the exit and win the game.

Slide 25 - Tekstslide

Using everything you have learned:

- Make the knight jump.
- Place the rocks on the top ledge
- Only allow the knight to throw 1 rock then they have to be recollected.
- Make the knight and dragon have a conversation
-Make the dragon have health and require more than one hit to be destroyed.

Slide 26 - Tekstslide

What did i learn this lesson?

Slide 27 - Woordweb