This lesson contains 14 slides, with interactive quizzes and text slides.
Lesson duration is: 60 min
Introduction
A lesson for British Science Week. Children are challenged to design their own scratch programme with a time travelling theme.
Instructions
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Choose your backdrop that represents 'present day'.
Slide 6 - Slide
Explain the learning objective to the students. Emphasize the importance of understanding time and its role in computing.
Which block is used to repeat a set of actions?
Which block is used to repeat a set of actions?
A
Repeat
B
Control
C
Looks
D
Scratch
Slide 7 - Quiz
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Which block is used to change the appearance of sprites?
Which block is used to change the appearance of sprites?
A
Repeat
B
Scratch
C
Control
D
Looks
Slide 8 - Quiz
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Which block is used to control the flow of a program?
Which block is used to control the flow of a program?
A
Repeat
B
Scratch
C
Looks
D
Control
Slide 9 - Quiz
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Learning Objective
By the end of the lesson, you will:
understand the concept of time, its measurement, and its significance in computing careers.
You will also be able to create a time-travel-themed coding project using Scratch
Coding your background
Click on your present day background and go to 'events'. Drag out 'when flag is clicked' block.
Go to the "Control" category and use a "repeat" block to create a visual effect of time travel.
We chose a fisheye effect but choose anything which is effective.
Slide 10 - Slide
Explain the learning objective to the students. Emphasize the importance of understanding time and its role in computing.
Learning Objective
By the end of the lesson, you will:
understand the concept of time, its measurement, and its significance in computing careers.
You will also be able to create a time-travel-themed coding project using Scratch
Coding your sprite
Click on your sprite and go to events. Choose the 'when flag is clicked' block.
Again, choose a repeat block. We have used 100 but you can decide on the number.
Use one of the motion blocks or sound blocks to make your sprite come to life!
Slide 11 - Slide
Explain the learning objective to the students. Emphasize the importance of understanding time and its role in computing.
Who is your character and where will you be travelling to?
timer
1:00
Slide 12 - Open question
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I enjoyed being a time travelling programmer.
😒🙁😐🙂😃
Slide 13 - Poll
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Aardappeloproer
1917
Enkele Amsterdamse vrouwen zagen dat er een schip vol aardappelen in een van de grachten lag. Ze gingen erop af en plunderden het schip: hun schorten vol aardappelen. De dag erna waren er meer plunderaars. Pas nadat zes mensen door het leger werden doodgeschoten, keerde de rust terug