Birch - Scratch Variables

Scratch Variables
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ComputingUpper Secondary (Key Stage 4)GCSE

This lesson contains 37 slides, with interactive quizzes and text slides.

Items in this lesson

Scratch Variables

Slide 1 - Slide

My expectations
It's ok to be wrong

Listen when others are speaking

Slide 2 - Slide

Recall
Repeating steps in programming is called iteration. But you know it is as a different term?

Slide 3 - Slide

Recall
Repeating steps in programming is called iteration. But you know it is as a different term?

Loops or Looping

Slide 4 - Slide

Recall
What is the difference between these two blocks?

Slide 5 - Slide

Recall
What is the difference between these two blocks?
One repeats code inside the block 10 times while the other repeats it forever.

Slide 6 - Slide

This Half term

Introduction to scratch
Variables
Selection
Iteration
Lists
Games Design



Slide 7 - Slide

Learning objectives

Know what a variable is

Know how to use variables in Scratch


Slide 8 - Slide

Dictionary definition of a computer variable


"a named memory location in a program that stores a value that can change"


Slide 9 - Slide

What would the new value of score be after running these three blocks of code?

Slide 10 - Slide

What would the new value of score be after running these three blocks of code?

2

Slide 11 - Slide

Orange* blocks of code in Scratch are called Variables.




*we will see later that some variables are set in different colours.

Slide 12 - Slide

Variables are places in a program to store data that you might need later on.




Slide 13 - Slide


They can change as the program runs.



Slide 14 - Slide



You could use this variable, score, to keep track of the score of a game for example.

Slide 15 - Slide



What other variables could you think of that might be useful for a game?

Slide 16 - Slide

What other variables could you think of that might be useful for a game?

Slide 17 - Open question



What other variables could you think of that might be useful for a game?


Score
Points
PlayerName
Goals
Lives
Shots
Time
Speed

Slide 18 - Slide

Slide 19 - Slide

PREDICT
Predict what you think will happen.

Slide 20 - Slide

Predict what you think will happen.
Write down your predictions.

Slide 21 - Open question

RUN
Click this link or visit 
https://scratch.mit.edu/projects/1084991660/  to run the program

Slide 22 - Slide

Were your predictions correct?
Did anything surprise you?
Did your predictions miss anything out?

Slide 23 - Open question

INVESTIGATE
How do the following two blocks of code relate to each other?

Slide 24 - Slide

How do 'ask_name' and 'define ask_name' relate to each other?

Slide 25 - Open question

INVESTIGATE
When your program reaches the ask_name block, it calls the subroutine ‘define ask_name’.

‘define ask_name’ is a sub program
or a function.

Slide 26 - Slide

INVESTIGATE
What happens if you remove 'ask 'what is your name' and wait'

Slide 27 - Slide

How do 'ask_name' and 'define ask_name' relate to each other?

Slide 28 - Open question

INVESTIGATE
What happens if you remove 'ask 'what is your name' and wait'
Big Ed will now only say “Hello”.
As the question has not been asked, there is no ‘answer’.

The line ‘set name to answer’ will now give name an empty value.

Slide 29 - Slide

INVESTIGATE
Below 'define ask_name'. There are two variables being used

Slide 30 - Slide

Below 'define ask_name'. There are two variables being used. What are their names?

Slide 31 - Open question

INVESTIGATE
Below 'define ask_name'. There are two variables being used

Slide 32 - Slide

INVESTIGATE
Why do you think this code only says “Hello” and not “Hello” and the name you entered?

Slide 33 - Slide

Why do you think it only says “Hello” and not “Hello” and the name you entered?

Slide 34 - Open question

INVESTIGATE
Why do you think this code only says “Hello” and not “Hello” and the name you entered?

It is because ‘name’ is being linked to ‘answer’ before the question is asked.

You must always set the value of a variable before using it.

Slide 35 - Slide

MODIFY
Modify the code that’s already in the program.

Slide 36 - Slide

Make
Use the code blocks to add a new question to be asked about your favourite sport or hobby.

Slide 37 - Slide