Year 9 Game Development 1 - Introduction

Game Development 1 - Introduction
Key Vocabulary:
Interactive
Gameplay
State
Player
AI
Agile
Sprint
Iterative Development
Project Management
Today's lesson objectives:
Explain what gameplay is.
Use real-world examples of games to explore the principles of game development.
Understand the need for current games to evolve through continuous development.
See how concepts such as seasons and DLC are a product of iterative development.
Learn about the Agile methodology and key ideas behind it.
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Slide 1: Slide
Computer ScienceLower Secondary (Key Stage 3)

This lesson contains 22 slides, with interactive quizzes, text slides and 1 video.

time-iconLesson duration is: 60 min

Items in this lesson

Game Development 1 - Introduction
Key Vocabulary:
Interactive
Gameplay
State
Player
AI
Agile
Sprint
Iterative Development
Project Management
Today's lesson objectives:
Explain what gameplay is.
Use real-world examples of games to explore the principles of game development.
Understand the need for current games to evolve through continuous development.
See how concepts such as seasons and DLC are a product of iterative development.
Learn about the Agile methodology and key ideas behind it.

Slide 1 - Slide

Starter: Plink

🥈 Silver Badge:
You will need headphones for this game.
In the following slides, answer the questions in an analytical way to attain your silver badge.
Video games, just like any other medium, can be analysed. The sort of skills to do this are actually ones you’ll have used in English lessons.

Slide 2 - Slide

What kind of game is Plink? Could you put it into a category or genre?

Slide 3 - Open question

How did you learn how to play Plink?

Slide 4 - Open question

How does playing Plink make you feel?

Slide 5 - Open question

Would you play Plink again? Why/why not?

Slide 6 - Open question

Think:
What is this kind of analysis useful for in game design?

Slide 7 - Slide

Pair:
What is this kind of analysis useful for in game design?

Slide 8 - Slide

Share: What is this kind of analysis useful for in game design?

Slide 9 - Open question

🥇 Gold Badge
1: Prepare a new word document, save it in your computer science area in your network drive.
2: Make notes on the video coming up on the following slide.
3: Answer the questions about the video.

Slide 10 - Slide

Slide 11 - Video

Which word(s) describe the Agile methodology?
A
Flexible
B
Inflexible
C
Strict
D
Iterative

Slide 12 - Quiz

Define iteration
A
The final version of a game, completed after all changes and testing.
B
A tool used to create assets for an application.
C
Repetition of a procedure, algorithm or process.
D
A single movement or animation.

Slide 13 - Quiz

Why is Agile a great choice of project management methodology for games development?

Slide 14 - Open question

The unit project
Later on in this this unit you will be working on a game project as a group. The aim of this is to give you a range of skills, including working with;
  • Software development
  • Working within a team.
  • Project management.
  • A professional game development environment.

Each person within the group will be expected to make a contribution of a similar proportion, quality, and level to your finished project at the end of the term.
This does not necessarily mean that everyone in the group will be expected to do a similar quantity of programming, as there are other tasks that surround this which are key to a successful project.

You will alternate between roles.


Slide 15 - Slide

Assets

Slide 16 - Mind map

🥉 Platinum Badge Quiz
These questions are for your platinum badge, answer depth should be appropriate.

You may use the internet to help research your answers, however answers should be in your own words, do not copy and paste.

Slide 17 - Slide

Describe a Sprite.

Slide 18 - Open question

Define a script.

Slide 19 - Open question

Provide 1 difference and 1 similarity between a sound effect and music.

Slide 20 - Open question

Define a font.

Slide 21 - Open question

Define a user interface

Slide 22 - Open question