You then read the second part in italics, which states: If they have some good ideas, gain a mile of progress.
That means that every group that came up with a good idea moves forward one mile. Students should keep a record of their progress as they play the game. Students gain or lose progress throughout the adventure, depending on how well they solve problems together.
Now that they’ve seen an example, hand out the worksheet and two dice to each group. Students take turns being the storyteller, passing the worksheet and dice clockwise after each turn. Students shouldn’t repeat the same event twice, so any repeated numbers on the dice should be re-rolled.
It’s important that the storyteller stays quiet and listens to the group when they’re discussing their plan. This has the side benefit of preventing one student from dominating every decision. Once every student has had at least three turns as storyteller, bring the game to a close.