Year 9 Games design

Games level design
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Slide 1: Slide
ComputingUpper Secondary (Key Stage 4)Lower Secondary (Key Stage 3)

This lesson contains 12 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 50 min

Items in this lesson

Games level design

Slide 1 - Slide

Think of your favorite game. Answer the following:
1. What makes its levels engaging?
2. Can you identify a challenge or obstacle in the level?
3. How does the game guide you to your objective?

Slide 2 - Open question

Learning objectives
Conquer: Develop an understanding of the techniques used in games design

Aspire: Utilize those skills to develop you own games level. 

Slide 3 - Slide

What is Level Design?
Level design is the process of creating environments, maps, or spaces where the player experiences the game.

Slide 4 - Slide

What does a designer need to consider when making a game level?

Slide 5 - Mind map

Key design ideas 
  • Creating an end goal for the player
  • Creating challenges and rewards during the level
  • Maintaining balance between difficulty and engagement
  • Different paths for the player to take.

Slide 6 - Slide

Level design key words
  • Pacing - Balance between action, exploration, and downtime

  • Immersion  - Making the level and world feel believable

  • Difficulty: Obstacles and enemies that keep the game engaging

Slide 7 - Slide

What is the purpose of pacing in level design?

A
To increase the game’s difficulty
B
To balance action, exploration, and downtime
C
To add more enemies to a level
D
To determine the game's visual effects

Slide 8 - Quiz

What is the purpose of Immersion in level design?
A
To increase the game’s difficulty
B
To balance action, exploration, and downtime
C
To make the world believable
D
To determine the game's visual effects

Slide 9 - Quiz

Why is challenge important in level design?

A
It keeps players engaged and motivated
B
It makes the game impossible to finish
C
It makes the game impossible to finish
D
To make the game longer

Slide 10 - Quiz

Here are some examples of level designs

Slide 11 - Slide

Create your own level
Your level will need to contain the following:
  • Start and end point for the player
  • Enemies to face along the way
  • Rewards to find (Food, weapons, treasure) 
  • Hidden rooms and secrets

Slide 12 - Slide