yr9 game design lesson 0

 Game Design Documents
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Slide 1: Slide
ComputingLower Secondary (Key Stage 3)

This lesson contains 13 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 60 min

Items in this lesson

 Game Design Documents

Slide 1 - Slide

What do you need to include in a Game Design Document (GDD)?

Slide 2 - Mind map

Game Ideas and Examples
Time-Shift Detective
Genre: Mystery/Puzzle
Concept: Players are detectives who can time-travel back to key moments in a case. Each shift reveals clues, but every time-travel attempt can change small details of the present. Players must balance solving the case without creating paradoxes or unwanted changes.

Labyrinth Architect
Genre: Puzzle/Strategy
Concept: The player is a dungeon architect who designs mazes for a mystical kingdom. They must place traps, hidden rooms, and solve security challenges to prevent rogue adventurers from reaching the treasure while making sure the maze is "fair" to navigate.

Nomad of the Stars
Genre: Open World Exploration
Concept: As an interstellar nomad with a sentient spaceship, players travel from planet to planet, forming alliances with alien cultures and solving interplanetary mysteries. Players explore each unique world, gather resources, and customize their ship to survive in deep space.

Slide 3 - Slide

Game Overview
Game Title
Genre
Platform
Target Audience
Game Summary
Unique Selling Points (USPs)

Slide 4 - Slide

Game Overview
Game Title: Working title of the game.
Genre: Define the genre (e.g., platformer, RPG, strategy).
Platform: Specify target platforms (e.g., PC, consoles, mobile).
Target Audience: Outline the intended audience in terms of age, interests, and demographics.
Game Summary: A brief description that encapsulates the main idea and gameplay.
Unique Selling Points (USPs): Key elements that differentiate the game.

Slide 5 - Slide

Task 1: Game Overview
Write your game's overview.

Remember to include:
  • Game Title: Working title of the game.
  • Genre: Define the genre (e.g., platformer, RPG, strategy).
  • Platform: Specify target platforms (e.g., PC, consoles, mobile).
  • Target Audience: Outline the intended audience in terms of age, interests, and demographics.
  • Game Summary: A brief description that encapsulates the main idea and gameplay.
  • Unique Selling Points (USPs): Key elements that differentiate the game.

Slide 6 - Slide

Task 2: Core Gameplay and Mechanics
Write your game's overview.
Remember to include:
  • Objective: Main goal(s) the player will be trying to achieve.
  • Core Loop: Describe the primary cycle of gameplay, including repetitive actions the player will perform.
  • Controls and Inputs: Outline player controls and interactions.
  • Game Mechanics: Detailed breakdown of key mechanics, such as combat, crafting, exploration, etc.
  • Progression System: Levels, achievements, or other mechanisms for player advancement.
  • Risk and Reward System: Describe how players are challenged and rewarded.

Slide 7 - Slide

Core Gameplay and Mechanics
Objective
Core Loop
Controls and Inputs
Game Mechanics
Progression System
Risk and Reward System

Slide 8 - Slide

Core Gameplay and Mechanics
Objective: Main goal(s) the player will be trying to achieve.
Core Loop: Describe the primary cycle of gameplay, including repetitive actions the player will perform.
Controls and Inputs: Outline player controls and interactions.
Game Mechanics: Detailed breakdown of key mechanics, such as combat, crafting, exploration, etc.
Progression System: Levels, achievements, or other mechanisms for player advancement.
Risk and Reward System: Describe how players are challenged and rewarded.

Slide 9 - Slide

Describe a USP?

Slide 10 - Open question

Describe your game's USP?

Slide 11 - Open question

Describe a core gameplay loop.

Slide 12 - Open question

Describe your game's core gameplay loop.

Slide 13 - Open question