Year 9 Game Development 5 - Finishing up

Game Development 5 - Finishing up
Key Vocabulary:
Game engine
Placeholder
Asset
Script
Sprite
Object
Instance
Collision
Event




Today's lesson objectives: 
Finish up your solo project.

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Slide 1: Slide
Computer ScienceLower Secondary (Key Stage 3)

This lesson contains 4 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 60 min

Items in this lesson

Game Development 5 - Finishing up
Key Vocabulary:
Game engine
Placeholder
Asset
Script
Sprite
Object
Instance
Collision
Event




Today's lesson objectives: 
Finish up your solo project.

Slide 1 - Slide

Starter & recall - Drag and drop
Allowing a two way flow of information between a computer and it's user/ responding to a user's input.
Features of a game, such as it's plot and the way it is played or feels.
A blueprint or template that defines the attributes and methods that objects of a specific type will have.
Basing classes on another class.
A fundamental building block of Object Oriented Programming, representing a real-world entity with specific characteristics.
A collection of user defined functions or variables that you write as snippets of code in the Script Editor
A piece of work; art, code, sound, etc. contained in the program.
Interactive
Gameplay
Class
Inheritance
Object
Script
Asset

Slide 2 - Drag question

🥈🥇🥉Silver, gold and platinum: 
Complete your project.
Take control and responsibility of your own progress using the steps in the link: Full guide
Silver🥈: The player can move and shoot.
Gold🥇: The rocks react correctly to being shot.
Platinum🥉: The room can restart and the player earns score.

Save screenshots evidencing each point above.

Slide 3 - Slide

Provide your screenshot project evidence here

Slide 4 - Open question