Introduction to Programming Constructs: Creating a Computer Game with Python

Introduction to Programming Constructs: Creating a Computer Game with Python
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MathematicsFurther Education (Key Stage 5)

This lesson contains 23 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 45 min

Items in this lesson

Introduction to Programming Constructs: Creating a Computer Game with Python

Slide 1 - Slide

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Learning Objective
At the end of the lesson, you will be able to understand and apply programming constructs using Python to create a computer game for beginners.

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What do you already know about programming constructs and Python?

Slide 3 - Mind map

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Slide 1: Introduction
What are programming constructs? They are the building blocks of a program that allow us to control the flow of execution and make decisions in our code.

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Slide 3: Variables
Variables are used to store and manipulate data in our programs. They have a name and a value associated with them.

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Slide 2: Python Programming Language
Python is a popular and beginner-friendly programming language that provides a wide range of constructs for game development.

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Slide 4: Data Types
Python supports different data types such as integers, floats, strings, and booleans. Each data type has specific properties and uses.

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Slide 5: Conditional Statements
Conditional statements allow us to make decisions in our programs based on certain conditions. They include if, else, and elif statements.

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Slide 6: Loops
Loops help us repeat certain actions in our programs. Python provides for loops and while loops to achieve this.

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Slide 7: Lists
Lists are a collection of items that can be manipulated and accessed individually. They are denoted by square brackets in Python.

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Slide 8: Functions
Functions are reusable blocks of code that perform a specific task. They help in organizing code and making it more modular.

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Slide 9: User Input
User input allows us to interact with the program by providing input during runtime. Python provides the input() function for this purpose.

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Slide 10: Libraries and Modules
Libraries and modules are pre-built code packages that provide additional functionality to our programs. Python has a vast collection of libraries and modules.

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Slide 11: Game Development
Now that we have learned the basic programming constructs, let's apply them to create a simple computer game in Python.

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Slide 12: Game Idea
Brainstorm and discuss ideas for a simple computer game. Encourage creativity and collaboration among students.

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Slide 13: Game Design
Plan and design the game mechanics, rules, and visuals. Discuss the importance of a well-thought-out game design.

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Slide 14: Game Implementation
Start implementing the game using Python programming constructs. Encourage students to seek help and collaborate when facing challenges.

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Slide 15: Game Testing
Test the game for bugs and glitches. Encourage students to iterate and improve their game based on user feedback.

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Slide 16: Game Showcase
Present and showcase the finished games. Celebrate the students' achievements and encourage them to share their work.

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Slide 17: Conclusion
Recap the key concepts learned in this lesson and reinforce the importance of programming constructs in game development.

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Write down 3 things you learned in this lesson.

Slide 21 - Open question

Have students enter three things they learned in this lesson. With this they can indicate their own learning efficiency of this lesson.
Write down 2 things you want to know more about.

Slide 22 - Open question

Here, students enter two things they would like to know more about. This not only increases involvement, but also gives them more ownership.
Ask 1 question about something you haven't quite understood yet.

Slide 23 - Open question

The students indicate here (in question form) with which part of the material they still have difficulty. For the teacher, this not only provides insight into the extent to which the students understand/master the material, but also a good starting point for the next lesson.