Listening: NASA Taps Young People To Help Develop Virtual Reality Technology

NASA Taps Young People To Help Develop
Virtual Reality Technology
Listening Comprehension
1 / 15
next
Slide 1: Slide
EngelsMiddelbare schoolhavoLeerjaar 4,5

This lesson contains 15 slides, with interactive quizzes and text slides.

time-iconLesson duration is: 15 min

Items in this lesson

NASA Taps Young People To Help Develop
Virtual Reality Technology
Listening Comprehension

Slide 1 - Slide

NASA Taps Young People To Help Develop
Virtual Reality Technology
First some vocabulary:
https://wordwall.net/play/35766/143/595

Slide 2 - Slide

Listen to the recording and answer 
the questions in your reader
Nasa

Slide 3 - Slide

1. Who said the VR Headset should not be too tight?
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 4 - Quiz

2. Who became dizzy when looking up while using the headset?
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 5 - Quiz

3. Who has no time for video games any more?
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 6 - Quiz

4. Who can't remember a time when he didn't use computers?
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 7 - Quiz

5. Who wants NASA scientists to be using VR headsets
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 8 - Quiz

6. Who thinks VR is an improvement over 2D screens?
A
Jackson Ames
B
Rebecca Hersher
C
Thomas Grub

Slide 9 - Quiz

Fill in the missing words from the report.
a. A lot of games involve ……………..……….. and ………………..……..
b. ‘Onward’ makes players feel like they’re soldiers …………..….. a …………….…...
c. Ames landed an ………..…………….. over the summer at NASA.
d. High-school students were valuable because they ………………..…….. what ……………..……….. and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly …………..…………...

Slide 10 - Slide

Fill in the missing words from the report.
a. A lot of games involve STRATEGY and TEAMWORK
b. ‘Onward’ makes players feel like they’re soldiers …………..……… a …………..…...
c. Ames landed an ………..…………….. over the summer at NASA.
d. High-school students were valuable because they ………………..…….. what ……………..……….. and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly …………..…………...

Slide 11 - Slide

Fill in the missing words from the report.
a. A lot of games involve STRATEGY and TEAMWORK
b. ‘Onward’ makes players feel like they’re soldiers FIGHTING a BATTLE 
c. Ames landed an ………..…………….. over the summer at NASA.
d. High-school students were valuable because they ………………..…….. what ……………..……….. and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly …………..…………...

Slide 12 - Slide

Fill in the missing words from the report.
a. A lot of games involve STRATEGY and TEAMWORK
b. ‘Onward’ makes players feel like they’re soldiers FIGHTING a BATTLE 
c. Ames landed an INTERNSHIP over the summer at NASA.
d. High-school students were valuable because they ………………..…….. what ……………..……….. and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly …………..…………...

Slide 13 - Slide

Fill in the missing words from the report.
a. A lot of games involve STRATEGY and TEAMWORK
b. ‘Onward’ makes players feel like they’re soldiers FIGHTING a BATTLE 
c. Ames landed an INTERNSHIP over the summer at NASA.
d. High-school students were valuable because they UNDERSTAND what WORKS and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly …………..…………...

Slide 14 - Slide

Fill in the missing words from the report.
a. A lot of games involve STRATEGY and TEAMWORK
b. ‘Onward’ makes players feel like they’re soldiers FIGHTING a BATTLE 
c. Ames landed an INTERNSHIP over the summer at NASA.
d. High-school students were valuable because they UNDERSTAND what WORKS and what doesn’t in the virtual world.
e. Herscher found the virtual lava tube highly ALARMING.

Slide 15 - Slide